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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4486 / frame_178 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1365 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1584 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 131)
  9.    {
  10.       if(eval("\x01") != 709)
  11.       {
  12.          if(eval("\x01") != 546)
  13.          {
  14.             if(eval("\x01") != 554)
  15.             {
  16.                if(eval("\x01") != 965)
  17.                {
  18.                   if(eval("\x01") == 169)
  19.                   {
  20.                      set("\x01",eval("\x01") + 95);
  21.                      break;
  22.                   }
  23.                   if(eval("\x01") == 362)
  24.                   {
  25.                      set("\x01",eval("\x01") + 603);
  26.                      ┬º┬ºpush(!function ┬º\x01\x02┬º()
  27.                      {
  28.                         return 1365 % 511 * 5;
  29.                      });
  30.                      continue;
  31.                   }
  32.                   if(eval("\x01") != 264)
  33.                   {
  34.                      if(eval("\x01") != 309)
  35.                      {
  36.                         if(eval("\x01") != 139)
  37.                         {
  38.                            if(eval("\x01") != 499)
  39.                            {
  40.                               if(eval("\x01") == 630)
  41.                               {
  42.                                  set("\x01",eval("\x01") - 192);
  43.                                  _parent.TossItem();
  44.                                  break;
  45.                               }
  46.                               if(eval("\x01") == 438)
  47.                               {
  48.                                  set("\x01",eval("\x01") - 438);
  49.                                  break;
  50.                               }
  51.                            }
  52.                            set("\x01",eval("\x01") - 137);
  53.                            ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  54.                            {
  55.                               return 1365 % 511 * 5;
  56.                            }));
  57.                         }
  58.                         set("\x01",eval("\x01") + 407);
  59.                         var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  60.                         {
  61.                            return 1365 % 511 * 5;
  62.                         };
  63.                         continue;
  64.                      }
  65.                      set("\x01",eval("\x01") - 170);
  66.                      ┬º┬ºpush("\x0f");
  67.                      ┬º┬ºpush(1);
  68.                   }
  69.                   set("\x01",eval("\x01") + 45);
  70.                   continue;
  71.                }
  72.                set("\x01",eval("\x01") - 335);
  73.                if(function ┬º\x01\x02┬º()
  74.                {
  75.                   return 1365 % 511 * 5;
  76.                })
  77.                {
  78.                   set("\x01",eval("\x01") + 0);
  79.                }
  80.                continue;
  81.             }
  82.             set("\x01",eval("\x01") - 385);
  83.             if(function ┬º\x01\x02┬º()
  84.             {
  85.                return 1365 % 511 * 5;
  86.             })
  87.             {
  88.                set("\x01",eval("\x01") + 95);
  89.             }
  90.             continue;
  91.          }
  92.          set("\x01",eval("\x01") - 47);
  93.          ┬º┬ºpush("\x0f");
  94.          continue;
  95.       }
  96.       set("\x01",eval("\x01") - 400);
  97.       continue;
  98.       continue;
  99.    }
  100.    set("\x01",eval("\x01") + 423);
  101.    ┬º┬ºpush(true);
  102. }
  103.